_ERRMSGS="$_ERRMSGS Could not successfully compile PPSSPP. Mkdir -p "$rootdir/emulators/ppsspp/assets/lang"Ĭp $rootdir/emulators/ppsspp/lang/* $rootdir/emulators/ppsspp/assets/lang/ This will cause numerous games to no longer work properly due to the renderer being changed to the error-prone 'Buffered rendering' because of the 'Auto frameskip' being turned on. When the process is complete, the LED on your USB drive will stop blinking. Now, the Pi will create our set of folders. Boot up your Pi, safely eject your USB drive and connect it to your Pi. Then, we'll paste our ROMs into these folders. # enabled arm, disabled x86, built with release flags. How this process works is we're going to ask RetroPie to populate a set of folders on the USB drive for us. Sed -i -e "s/CMAKE_BUILD_TYPE:STRING=/CMAKE_BUILD_TYPE:STRING=Release/g" CMakeCache.txt Sed -i -e "s/X86:BOOL=ON/X86:BOOL=OFF/g" CMakeCache.txt Sed -i -e "s/ARM:BOOL=OFF/ARM:BOOL=ON/g" CMakeCache.txt GitPullOrClone "$rootdir/emulators/ppsspp" git:///hrydgard/ppsspp.git There are some minor differences between your solution and the retropie_setup script. Retropie already has an ppsspp installation option. Just add the following lines to the file the produces the error:Ĭompiler Fails at 100% with no apparent errorĬhange your ram settings and give for mem for the cpu
Git clone /home/pi/RetroPie/emulators/ppsspp git:///hrydgard/ppsspp.gitĬhange “CMAKE_BUILD_TYPE:STRING=” to “CMAKE_BUILD_TYPE:STRING=Release”Ĩ# Install ffmpeg from source (XXX corresponds your version, remember to change it…)ĩ# After compiling create a folder called lib inside the ffmpeg-dmo-XXX folder.Ĭopy all the *.a files that are recursively inside the ffmpeg-dmo-XXX folder to that lib folder you just created.Ĭhange the text in the following files (ppsspp/CMakefiles/PPSSPP.dir/): DependInfo.cmake, flags.make, link.txtĬhange “ffmpeg/linux/x86/include” to “ffmpeg-dmo-XXX”Ĭhange “ffmpeg/linux/x86/lib” to “ffmpeg-dmo-XXX/lib”Įrror: ‘offsetof’ was not declared in this scopeĮrror: ‘pc’ was not declared in this scope I did however manage to compile it, after alot of google. But maybe someone here can get past the problem I have after compiling: “unable to create opengl screen: couldn’t find matching glx visual” First let me just say that i couldn’t yet run any games.